Unity3d mac app store validation

All Apps on the Mac App Store must be sandboxed. To sandbox your Unity app you have to provide an entitlements file to use during the code signing process.

Info.plist

A fairly minimal entitlements file should look something like this. You can read more about entitlements at the Entitlement Key Reference. Now that we have our iconset and entitlements ready we can codesign our App for delivery to the Mac App Store. We have to drop back to the Terminal to run the codesign application. You can find more details from the App Store Submission documentation. You are finally ready to submit your App! Before submission you must create your App on iTunes Connect and fill out detailed app information.

Choose the application you created in iTunes Connect from the drop down menu and follow the prompts to choose your.

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Running a Mac build with App Store Validation - Unity Forum

Your done! Click submit and, if all went well, you will see your app will be delivered to the App Store and be ready for review. Toggle navigation Kevin Sookocheff. The name of your game. Human readable information about your game. The App identifier you registered at the Mac App Store.

Delivering your application to the Mac App Store

The version number of your game. You've told us there is information missing from this page. Please tell us more about what's missing:. You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:. You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:.


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    This appears as CFBundleIdentifier in the associated info. Build The process of compiling your Project into a format that is ready to run on a specific platform or platforms. More info See in Glossary. Enter the build number for this version of your app.

    How to release macOS games Made with Unity to the App Store?

    This appears as CFBundleVersion in the associated info. The App Store uses this string to determine the appropriate categorization for the app. By default, this is set to the game category, public.