The Asian Dynasties v1. Location Games: The Asian Dynasties: Filename aoe3yenglish. Category Patch. Added Sep 21st, Size Downloads 1, 1 today. MD5 Hash ae33abeb4ff3dffc. Embed Button. Embed Widget. Download now.
Files for Age of Empires III: The Asian Dynasties
This patch is made for compatibility between the retail version and the Games on Demand version. Guest Jul 20 This comment is currently awaiting admin approval, join now to view. Everything went back to Musket type units being really just too good in general.
We really wanted to change Musket units too, but we got a lot of backlash from the community so we dropped the idea. Musketeer type unit nerfs would fix a ton of problems in the game, but it's hard to get people to accept that they are too strong, on top of the long testing period we would have to perform. The [N3O] FP 1. They flipped out a bit on us changing the British houses back to 10 population.
They don't like changes, let alone complicated ones. It's nothing the team ever looked at as most games rarely make it to that stage and when they do, the extra resources for the Royal Guard upgrades didn't seem to be noticeable for us to consider a change like that. They were both rejected due to the challenges of making them balanced for Dutch players.
There is no reason to boost them what so ever. They aren't used because Ashigaru Musketeers are cheaper and perform the job of killing cavalry well enough that Samurai just won't really ever be used. No real reason to give Japan another overly strong unit.unreconscountzahn.cf
Age of Empires III: The Asian Dynasties GAME PATCH v ENG - download - utamisimup.tk
The issue here isn't so much a unit issue, but a game design issue. Ashigaru Musketeers should never have been added to the game. Samurais should have always been Japans main anti-cavalry unit. Especially given the amount of detail that went into their fighting animation. Ensemble or Big Huge Games simply made a poor gameplay decision, and it's nothing that can be fixed in a fan patch, but could be in a full blown modification.
This was discussed a ton during testing, as more of a complaint we had with the final product of the game. In real life as warfare progressed cavalry just became less useful. They were really already obsolete well before WWI, no one really knew it then though. That being said, from a game play point of view I don't see an issue with the units costs overall. Cuirassiers are more the issue than other cavalry being too expensive. Cheap Cuirassiers cause imbalances due to their cost effectiveness against their counters, on top of the equal economy and an extra 20 population France has compared to other civilizations.
I disagree gameplay wise since it's already established what it's role is and strategies are designed to use the unit as is. Again we went from a minimalist perspective.
Had I been on the development team, trust me I'd have never allowed "Flaming Arrows" to get past the brain storming session. I never really saw it as game changing in most cases. Let alone I don't really notice it. No idea what the team of testers I worked with would have thought of it.
Coureurs could actually train faster 28 train points, original 29 , I wouldn't advise Feel free to test it. The only real big difference is if you want to play aggressive and rush you age with 13 villagers, where as you go for the more traditional build you age a grand total of 9 seconds later than you currently would on 1. I honestly feel if Musket units had a nerf this change could be eliminated. Everything including villagers counter this unit.
Fan Patch 1.3 for Mac
I truly believe down in my heart this unit was made specifically for the fact that when you were to use them and win, you could rub it into your opponents face. It's a troll unit at its finest. Some are way too good, while others are totally useless. Some are also a little to hard to utilize or justify. Unfortunately it came a bit late into the testing and we never had time to test it. There were a couple ideas thrown around, but nothing stuck. The graphical images and content enclosed with this document are viewable for private use only. All other rights-including, but not limited to, distribution, duplication, and publish by any means - are retained by HeavenGames LLC.
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