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Post as a guest Name. Email Required, but never shown. Using Xcode, Apple's app-making software that runs on Macs, a developer will be able to indicate they want to write a variant of their iOS app for MacOS. Certain interaction UIs will happen automatically, like turning a long press on iOS into a two-finger click on a Mac. App makers may have to do some extra coding, though, around things like menus and sidebars in apps, such as making a Mac app sidebar translucent or making share buttons a part of the toolbar. Even though the apps are effectively being shared between operating systems, Federighi emphasized that your Mac won't start behaving like an iPhone.
Not every kind of mobile app will make practical sense on a Mac. You're not going to pick up your Mac and walk down the street using motion sensors to track your physical activity, for example.
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But Apple believes that many games will easily be able to make the leap; Federighi specifically mentioned Fortnite as a candidate for porting. Of course, developers are able to make these apps for MacOS now. It's just more work, given the current toolset. And on the user side, there would have to be some sort of value add, whether it's specific app features or even privacy concerns, for a person to want to download and hangout in a desktop app rather than quickly look up a restaurant or a movie in the web browser.
I asked Federighi whether the fact that iPhones and Macs run on different chip architectures would impact how the same app runs across both devices.
Apple's project 'Marzipan' will let iOS apps run on the Mac in 2018 - report
When addressing my question about whether iOS apps moving to MacOS is a natural precursor to touchscreen Macs, Federighi told me he's "not into touchscreens" on PCs and doesn't anticipate he ever will be. Federighi added that he doesn't think the touchscreen laptops out there today—which he referred to as "experiments"—have been compelling. Speaking of competition, Apple's biggest competitors in mobile and desktop software are both already offering some version of mobile apps that can run on laptops and desktops.
Microsoft's Universal Windows Platform, introduced back in , lets developers write just one app and have it run across PCs, tablets, mobile phones, and the XBox One. That same year, Google said it was bringing the Google Play app store to Chromebooks, which meant people could download and use Android apps on their ChromeOS computers. Microsoft and Google have different technical approaches to running similar or the same versions of apps across different devices. But both systems are an acknowledgement of a basic truth: While people really love mobile apps, it can be inefficient and costly for developers to have to build entirely separate apps for multiple platforms.
Also, the concept of universal apps, or mobile apps on PCs, have not been unilaterally embraced.
Shortly after Microsoft announced UWP, one developer spoke out against what he saw was an aggressive and overly controlling move on the part of Microsoft. Epic Games cofounder Tim Sweeney wrote in an op-ed that the company was "effectively telling developers you can use these Windows features only if you submit to the control of our locked-down UWP ecosystem. There's also the question of what universal apps mean for revenue splits, since Apple gets a 30 percent cut of all revenue from apps sold in the App Store or in the case of long-term subscription apps, 15 percent.
Apple could let you run iPad apps on your Mac – TechCrunch
Right now Mac developers can distribute their apps on the web and avoid Apple's fee structure. Federighi insisted that how an app is distributed and how much it costs will still be up to the developer. But again, all of this isn't happening until next year, so there are a lot of details still to be shared, and likely a lot more conversation about the value of desktop apps versus web apps. I asked Federighi when, exactly, third-party developers would get access to these tools.
He declined to say. But when I asked if it would be reasonable to think that this is something we'd hear more about in a year—at WWDC —he replied: The iPhone is 10 years old! Take a look back at how the smartphone grew from gadget to essential. Related Video. WWDC wwdc Apple developers apple. View Comments.
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